About Emile
English
Native or bilingual
Portuguese
Native or bilingual
Spanish
Basic
Experience
- Latentiq StudioCreative Technologist (Gen AI)May 2026 - Today (3 months)Latentiq Studio: Where Latent Space Meets LogicFounded in 2026, Latentiq is a Creative Technology Studio dedicated to the architecture of cinematic AI. We bridge the gap between raw generative potential and professional production standards, treating the latent space as a physical set that requires precision, lighting, and technical craft.Our Core PillarsHybrid Intelligence: Orchestrating complex pipelines using ComfyUI and industry-leading motion engines.Production Foundations: Grounding AI workflows in traditional 3D principles—lighting, composition, and physics.Data Sovereignty: Training proprietary LoRA models to ensure absolute brand consistency and IP security.Bespoke Tooling: Developing custom Python-based nodes to solve specific production bottlenecks.We provide the technical edge and creative assurance needed to scale high-stakes visions. From enterprise training to cinematic execution, welcome to the next layer of the craft.
- 22DogsCreative Technologist (Gen AI)ARTS AND CRAFTSJanuary 2026 - April 2026 (3 months)Santa Cruz de Tenerife, SpainCollaborated with a team of creative technologists on an upcoming Netflix series, developing custom image editing and video control workflows to produce fully AI-generated and hybrid AI-composited shots. Delivered client specific briefs through a combination of controlled generation pipelines and compositing techniques, contributing to production-ready visual sequences for a major streaming release.
- EARTH 20503D Generalist & AI SpecialistJuly 2023 - January 2026 (2 years and 6 months)Greater London, UKAs a 3D Generalist at Earth2050, I primarily focused on creating animations, lighting, texturing, layout, and rendering for high-quality cinematic content. I enhanced production efficiency with improved rendering techniques, developed better production pipelines to facilitate meeting tight deadlines, and implemented various methods to reduce rendering times and save storage space while maintaining high quality. I also built custom shaders and compositing nodes, such as an auto-exposure node, tackled complex compositing challenges, and dedicated extra hours to investigating the integration of AI workflows into 3D production.
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Education
- BA Visual Effects for film and TelevisionUniversity of Hertfordshire2023BA Visual Effects for film and Television
- International BaccalaureateThe British School2019International Baccalaureate