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Gil NakacheGN

Gil Nakache

VisionOS Developer – Apple Vision Pro, RealityKit

£605/day
Toulouse, FR
15+ years

Average response time: 1 hour

About Gil

I am a senior Apple platform developer with 15+ years of experience building iOS applications, now specializing in visionOS and spatial computing.

Over the past few years I have focused on designing and publishing applications on the App Store, exploring mixed reality, natural user interfaces and on-device AI.

I have built several projects experimenting with advanced interaction models such as hand tracking, face tracking, voice interaction and augmented reality.

Notable projects include:

• Imagipets (visionOS) – A mixed reality experience for Apple Vision Pro using RealityKit, hand tracking, voice interaction and Apple Foundation Models to create interactive virtual creatures.

• 5DPlan – An iOS application for 3D interior planning using ARKit and RoomPlan to scan real rooms and generate wall geometry for interactive space visualization.

• Multiplicatoons – An educational application using on-device speech recognition to allow children to answer exercises verbally without cloud services.

Through these projects I developed strong expertise in:

• visionOS / RealityKit / SwiftUI
• ARKit and RoomPlan
• Spatial computing and mixed reality
• Natural interfaces (hand tracking, face tracking, voice interaction)
• On-device AI and Apple Foundation Models

I can help companies build visionOS applications, spatial computing prototypes, AR experiences or innovative interaction models on Apple platforms.
  • French

    Native or bilingual

  • English

    Fluent

Can work on-site
Toulouse (up to 50km)

Experience

  • Independent Developer
    iOS and visionOS Developer
    DIGITAL AND IT
    February 2023 - Today (3 years and 4 months)
    Toulouse, France
    Apple platform developer specializing in Swift, iOS, visionOS and spatial computing. Over the past three years, I have focused on designing and publishing applications on the App Store, exploring mixed reality, natural user interfaces and on-device AI.

    As an indie developer, I built several applications experimenting with advanced interaction models such as hand tracking, face tracking, voice interaction and augmented reality.

    Projects include:

    • Imagipets (visionOS) – A mixed reality game for Apple Vision Pro featuring interactive dragons evolving in the user’s real environment. Built with RealityKit, hand tracking, voice recognition and Apple Foundation Models to enable natural interactions and conversational behaviors.

    • 5DPlan – An iOS application for 3D interior planning, using ARKit and RoomPlan to scan rooms and automatically generate wall geometry for interactive space planning.

    • Multiplicatoons – An educational app using on-device speech recognition, allowing children to answer exercises verbally without relying on cloud services.

    • Grimace Hero / Dino Run – Experimental mobile games exploring face tracking, facial gesture controls and augmented reality gameplay, allowing characters to be controlled using facial expressions in both standard and AR environments.

    Through these projects I developed strong expertise in:

    • visionOS / RealityKit / SwiftUI
    • ARKit and RoomPlan
    • Spatial computing and mixed reality
    • Natural interfaces (hand tracking, face tracking, voice interaction)
    • On-device AI and Apple Foundation Models
    • End-to-end Apple app development (concept → App Store)

    I help companies build visionOS applications, spatial computing prototypes and innovative interaction experiences on Apple platforms.
    visionOS Development ARKit / RealityKit iOS Swift artificial intelligence
  • VISEO
    Lead iOS Developer
    DIGITAL AND IT
    January 2014 - March 2023 (9 years and 2 months)
    Toulouse, France
    Lead developer responsible for the design and development of mobile applications and innovative digital solutions.

    • Led the architecture and development of iOS applications using Swift and modern Apple frameworks
    • Supervised and mentored developers within the team
    • Participated in technical architecture decisions and project design
    • Worked closely with product owners and designers to deliver high-quality applications
    • Contributed to the development of interactive and user-focused mobile experiences

    This role strengthened my expertise in mobile architecture, technical leadership and end-to-end product development.
    Swift / SwiftUI iOS Scenekit ARKit Tech Lead
  • Institut Universitaire et technologique de Castres
    External Lecturer – Swift / SwiftUI
    EDUCATION AND E-LEARNING
    September 2019 - July 2023 (3 years and 10 months)
    Castres, France
    External lecturer in the Licence DREAM program, teaching mobile development with Swift and SwiftUI.

    • Introduced students to modern iOS development and Apple development tools
    • Taught Swift fundamentals and SwiftUI interface development
    • Supervised practical projects to help students build their first iOS applications

    This teaching experience lasted 3 years, focusing on practical mobile development and modern Apple technologies.
    Swift / SwiftUI iOS teaching mentoring

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Education

  • M2 Siad, Informatique
    Université Toulouse 1 Capitole
    2000
    M2 Siad, Informatique

Skill set

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